“Carcade is a concept for an in-car videogame for the passengers, which captures the landscape and uses it as a videogame environment. Existing objects, for example trees and architecture, are recognized by the camera and enhanced by videogame assets. The game is influenced by the manner of driving of the car. If the driver accelerates, the game becomes increasingly difficult. If the car comes to a stop a different game situation evolves. We developed a small game concept and a functional prototype, with which we did a test drive on the street. A webcam is connected to a laptop running camera tracking software which recognizes the horizon and objects in the environment. The player has to maneuver a spaceship and collect points whilst trying to avoid crashing into oncoming enemies.”
“World’s first cubic multi-touch touchscreen games platform. In this video clip the Fentix Cube has been programmed to emulate a Rubik’s cube puzzle. Many more applications have been developed. Please contact me for more details.”
“For mobile gamers in western Japan, a hearty seafood dinner awaits just a few key clicks away, thanks to a unique new cellphone fishing game that rewards successful players with home deliveries of fresh, real-world fish.”
Demo video of new conceptual game ‘levelHead’ by Julian Oliver.
This is an actual game-prototype using techniques and tools from a well-known branch of computer vision called Augmented Reality.
Using tilt motions, the player moves a character through rooms that appear inside one of several cubes on a table. Each room is logically connected by a series of doors, though some doors lead nowhere (they are traps).
The player has 2 minutes to find the exit of each cube, leading the character into the entrance of the next..
Work is also being done to use invisible markers such that the cube itself appears entirely white to the naked eye.